Asset Creation On-Campus – Think Tank Training Centre

asset creation
on-campus

STUDY LEVEL

Vocational

TUITION

$50,800 CAD

DURATION

1 year

INTAKES

FEB / JUN / OCT

DELIVERY MODE

On campus

about the course

What will you learn?

Think Tank only offers one program designed to evolve and cater to any budding artist’s needs and direction.

Most young artists who want to get into the Computer Graphics industry have no idea where they would like to end up when it comes to a Job position or discipline. Many of our students who think they know where they’d like to specialize end up discovering a new passion, or a discipline they are more drawn to. Our program introduces our students to everything. The beauty of this approach is that our students all end up being generalists, with a focus on one area. We have on many occasions been complimented by the local studios on the well-roundedness of our students.

In an industry that is constantly changing, where roles inevitably overlap and evolve, new artists must be able to keep an open mind and flex their supporting muscles to survive and excel.

student gallery

Graduate with an outstanding portfolio

Learn from industry professionals

Think Tank only hires Professional Artists. Their instructors and mentors work in the entertainment industry and bring their proven tools and techniques to the classroom.

Become a well-rounded artists in only 4 months

During the first semester, each student is trained in all aspects. From Modeling and Animation to Texturing and Lighting, our first term students are trained to be well-rounded artists in only 4 months.

Receive extra support during your studies

Think Tank Training Centre is able to provide students with the resources and opportunities they require to accomplish their goals. Even if only one student is in need of a certain software package, or specialized instructor, they have the ability to satisfy their needs.

course structure

term 1

This course begins with a brief history of animation. Students will then explore the different methods of key-frame animating: keying pose to pose, straight ahead, path animation, and how to edit the animation using the f-curve editor. Students will also explore simple walks and runs for biped and quadruped characters.

Modeling 100 will introduce the students to the concepts and processes of creating three dimensional objects within a virtual environment. They will learn all aspects of polygon modeling as they create a variety of objects, including environments and sets, vehicles, and organic characters. Introduction to Brush based modeling using Mudbox will also be covered during the latter half of the course.

Students develop drawing skills while learning the principles of squash and stretch, follow-through and overlapping action, anticipation, timing, key frames, and in-between-ing. Lessons in character animation and storyboarding explore the elements necessary to bring an animation to life. This course builds a foundation for 3D classes to follow.

The class will draw using live models and examine the anatomy, proportion, surface planes and movements of the human form. Beginning with basic gesture drawings, the students will progress to sketching detailed figure representations. The students will explore the relationship of muscle structure, skeletal structure, light and shadow, movement and form in the tangible representation of a three-dimensional object on a two-dimensional plane.

During a Monitored Lab you will be reviewing your progress on current running projects assigned in various classes throughout the week. Each class is structured to provide individual coaching for each student in order to ensure goals and timelines are met on all assignments. A senior academic advisor or TA is made available during Monitored Lab to coach, critique and troubleshoot as needed any problems that arise. Monitored Lab ensures each student gets the necessary help needed in between classes.

Production 100 introduces many aspects of CG production and how students can expect to make the transition from student to working professional. The curriculum includes demo reel production, intro to lighting, cameras and how they work in CG, basic compositing, and a brief summary of rigging for characters. This course is a foundation course designed to support 200 courses to come.

Maya 100 will introduce students to Autodesk Maya, an advanced 3D animation and content creation software package. The course is taught in Autodesk Maya, but focuses on 3D principles and workflow. Everything from Materials and UVs to Shaders, Rigging, Overrides and Passes is covered in detail. This course prepares students for other classes and brings many different industry components together.

In this course, students will learn to use Adobe Photoshop as it pertains to texturing and image manipulation as well as Mari, the intuitive 3D texture painting package. Emphasis will be placed on creating textures from scratch as well as manipulating photographs to be previewed on models. Rendering engines used will be Marmoset as well as Vray for Maya. Students will also learn about diffuse/bump/specular/normal generation and will also have an introduction to materials within Maya, and how to work with maps generated or “baked” from geometry.

Students will learn the fundamentals of sculpting, from the construction of a simple armature through to a finished character head. The focus for the course will be on designing a character in clay and will progress from the skull to a fully fleshed out head.

term 2

From simple mechanical animations like the bouncing ball and pendulum, students will now focus on the basics of character animation. Giving a synthetic character “life” is the goal. Using Maya, students will study arcs, breaking of joints, overlapping action, spacing, timing, editing animations with curves using the graph editor, and all the principles that make an animation look appealing. We will discuss how to pose and animate characters with appeal. Students will then tackle a variety of tasks that will prepare them for more advanced acting and real world of production skills as a character animator. Video reference and animation clip studies will further the knowledge of what makes animation work.

In this second (more advanced) modeling module, students will build upon their skills founded in Modeling 100. Attention to detail will be key as students learn to build “animation- proficient” characters and props with proper topology. Additional techniques will be introduced to add realistic detail to models and speed up modeling times. This class also includes learning supplementary tools and software to support a variety of modeling and creation pipelines.

This course introduces students to the fundamental principles of acting for the purpose of creating animation. The exercises will teach students how to perform actions differently for various characters and personalities: how to properly do anticipations and reactions for each action; how to do verbal and non-verbal acting, acting between two characters, increasing imagination and creativity and how to act with body language first and facial acting second.

This course focuses on lighting and shading in VRay and Maya. Students will focus on how light and materials are perceived. How mood can be accomplished through lighting and composition. Students will also be taught how to better understand render settings and apply their real world knowledge to get photo-realistic results in CG imagery.

In this course, students are introduced to 2D compositing using The Foundry’s Nuke and NukeX. Here they explore how effects are created and how they are integrated into live-action and CG plates. Our goal is to give students a strong foundation to which they can fully understand the depths of visual effects for Feature Films, TV Series and TV Movies.

These include Particles, mattes, color keying, camera tracking, stabilization, and using simple yet effective effects such as glows, flares, depth of field and color correction to achieve a “photo-real” look will be all covered. This course is essential to the understanding of various methods of compositing in order to achieve aesthetically beautiful and believable imagery. We take the students from introductory to moderate level techniques over 14 weeks and prepare them for entry level positions in the VFX Industry.

In this course, students are introduced to the world of the visual effects artist and the skills and techniques that are used in the field. We discuss how effects are created and how they are integrated into live-action and CG plates. Our goal is to give the students a good understanding of how movie magic is achieved. Particles, mattes, color keying, camera tracking, stabilization, and using simple yet effective effects such as glows, flares, depth of field, and color correction to achieve a “photo-real” look will be covered. This course is essential to the understanding of various methods of compositing in order to achieve esthetically beautiful and believable imagery.

The purpose of Digital sculpting 200 is to teach students the necessary tools to be able to function effectively in a professional working pipeline. This course introduces students to the new techniques and possibilities that Zbrush provides. Students will develop strong fundamentals of pose / proportion. Students will also learn all the necessary techniques to effectively finish sculpting a model and prepare it for pipeline production. Students will also learn how to work between Zbrush and other major 3D applications (such as Mudbox) for superior results.

Throughout this course, students learn how to work with art assets in the Unreal game engine and apply what they learn to a class project. While working on the project, students get to focus on and learn what they want to pursue as a career. Topics covered include normal map generation and painting, advanced UV techniques, importing geometry, collision meshes, animation systems, and more. Students will feel more than comfortable within the Unreal engine , have the knowledge to adapt to any realtime/game work environment, and know how to keep their digital assets efficient and of high quality.

Information Coming Soon.

During a Monitored Lab you will be reviewing your progress on current running projects assigned in various classes throughout the week. Each class is structured to provide individual coaching for each student in order to ensure goals and timelines are met on all assignments. A senior academic advisor or TA is made available during Monitored Lab to coach, critique and troubleshoot as needed any problems that arise. Monitored Lab ensures each student gets the necessary help needed in between classes.

Production 200 allows students the time needed to develop and deploy their final demo reel concepts. The class will also focus on developing the relationship the student will need to get started in the industry after graduation. Outings to mainstream studios in Vancouver and visits from top industry professionals will serve to inspire and guide students to create viable demo reels that will get them hired by the employer of their choice.

Students will design and sculpt a second complimentary character bust further developing their skills learned in first term. Elements of character design will be emphasized in the second term.

In this 7 week extended workshop students will learn how to go from a sculpted model to a production ready and efficient game model. Emphasis will be on workflow and problem solving so that when students are finished the course, they will have a production ready model. Confidence is essential when entering the final demo reel semester, and this course will solidify student’s knowledge base on all things character creation.

Advanced look at developing Environments for CG, with a focus on Environments for Games.

term 3

Think Tank’s Mentorship program is the Secret Sauce. During third semester, the students will be paired up with a personal mentor who is currently working in the industry. The mentor will coach the student one-on-one through the demo reel process and will provide feedback, advice and critiques. The students will meet with the mentor once a week, and will be given goals and timelines in order to properly structure their very intense final semester.

Advanced Rendering and Engines supports students in their demo reel semester with regard to rendering and outputting their created content. Students will feel comfortable rendering in VRay and have the knowledge to create complex materials and lighting situations while keeping their renders efficient. Students will also learn how to utilize a render farm for maximum efficiency and pipeline experience.

During a Monitored Lab you will be reviewing your progress on current running projects assigned in various classes throughout the week. Each class is structured to provide individual coaching for each student in order to ensure goals and timelines are met on all assignments. A senior academic advisor or TA is made available during Monitored Lab to coach, critique and troubleshoot as needed any problems that arise. Monitored Lab ensures each student gets the necessary help needed in between classes.

Production 300 is designed to monitor the progress of the students throughout their final (mentorship) semester. Students are interviewed every two weeks to insure mentors are effective, time is managed well, and resources are accessed and utilized in an efficient manner. This is a good forum for students to discuss new concepts and technical hurdles.

ENTRY REQUIREMENTS

What do you need to apply?

DOMESTIC FEES

$ 38,400 CAD year
  • Apply now for the next intake

INTERNATIONAL FEES

$ 50,800 CAD year
  • Apply now for the next intake

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