about the course
What will you learn?
This course on Advanced Substance for Environment Art students will learn the context of material creation by importing textures into Unreal Engine 4. Students will learn the process of setting up Master Shaders, including vertex blends and exposing their own parameters to drive interesting effects for 3D worlds. Students will round up learning how to present and render final materials and textured assets in interesting and striking ways. Inside Designer and Unreal Engine 4, students will be taught how to create believable realistic materials for all aspects of environment art. Students will start the course by creating a complex organic material for blending in the later weeks.
In the second week, students will learn how to do vertex blending, which is a technique used commonly in game production to interpolate between materials on larger surfaces. Students will learn how to create complex Master Shaders, which feed directly into environments and can be used across multiple projects. This advanced course will be rounded up by delving into blending multiple designer graphs directly inside of substance. Tackling new material and completing the course, a new final blend incorporating everything the students have learned across the three weeks. In the end, students will render the final output in Marmoset to create professional portfolio images.
What do you need to apply?
Payment plans and other types of reimbursement available
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