about the course
What will you learn?
In this course of Advanced Body Mechanics, students will continue to develop foundations in body mechanics by animating physical shots like crawling, running, and climbing–as well as intense physical action shots dealing with weight, pushes, pulls, and lifts. Students will also be introduced to their first quadrupedal character using our Pigwig Rig. Students integrate the use of constraints by having a character pick up an object, use it, switch hands and set it down. Students will go deeper into the animation principles of anticipation, overlapping action, timing, and spacing, incorporate appeal into their animations with character staging, exaggeration, aesthetics, and will be able to take their animations from realistic to cartoony and back again. More advanced students will also be given the opportunity to animate simple two-character interaction shots to strengthen their ability to plan and execute a shot as well as master technical skills like setting up constraints.
The goal is always the same: bring characters to life–to make them move, feel, breathe, and most importantly, think. This class is for students with an advanced skill level.
*Please note that this course is currently under development.
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Payment plans and other types of reimbursement available
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