CG Master Academy – Abstract FX in Houdini

Abstract FX in Houdini




$699 USD


9 weeks





about the course

What will you learn?

This course on Abstract FX in Houdini focuses on using Houdini outside the traditional FX pipeline. In this course, Houdini will be used as a design tool for abstraction and non-traditional FX. This course will be inspired by the different forms from nature and architecture through creating procedural networks that capture their essence of them. 

By the end of the course, students will be able to use small tools and concepts that can be used as building blocks for larger ideas and visions. The goal is to get the students to think procedurally, embrace the core concepts of Houdini, and broaden your toolset to drive you into new creative areas.

student gallery

Graduate with an outstanding portfolio

Create abstract effects using Houdini.

A holistic structure approach in learning Houdini and leveling up skills.

One year of free access to the full course.

Enjoy one-year full access to the course that includes lectures, feedback, and live Q&A recordings.

Earn a Certificate of Completion.

Earn a Certificate of Completion when you complete and turn in 80% of course assignments.

Personalized expert feedback and live Q&A.

Receive personal individual feedback on all submitted assignments from the industry’s best artist.

course structure

What will you learn?

  • To start off the course with a look at various methods of procedural modeling in Houdini. Students will go through examples of some of the common modeling nodes and then put everything together to create a procedural Haeckel-inspired organism.
  • Break apart the various methods of instancing geometry to points.
  • Learn about how to control their attributes through vex and vop operators, and how to randomize or use animated instances in production.
  • Out demo for this week will be a procedurally animated garden.
  • During this week, students will focus on the core concepts of particles and particle behavior in Houdini.
  • Learn various methods of controlling particle behavior, leading to a demo project of a particle-human being formed from abstract clusters of environment particles.
  • Students will be going to break down rigid-body simulations this week, learning how to art-direct and control bullet-solver simulations. 
  • Focus on choreographing a simulation where parts of the simulation are controlled by an underlying animation, while other parts are allowed to break free and become simulation objects.
  • Houdini’s vellum solver is great for more than just cloth. Students will focus mainly on building a layered granular simulation for this week.
  • Learn how to set up and use vellum constraints, how to art-direct vellum simulations, and how to have vellum objects interact with other Houdini objects.
  • This week is all about volumetric fluid simulations. Students will be going to take a big tour of FLIP fluids and volumetric smoke simulations.
  • Go into various solver settings and cover meshing fluids, as well.
  • For the demo project, students will combine both a volumetric smoke simulation and FLIP simulation to make something truly weird.
  • KineFX is Houdini’s new system for procedural rigging. This week will focus on building a character rig in KineFX.
  • In addition to building a rig, students will also learn how to apply motion-capture clips to it.
  • The entire world of your imagination is open to you, once you get a proper grip on Houdini.
  • In this lesson, students will be going to explore some math-heavy, and some easier low-tech, ways of making intricate designs.


What do you need to apply?


  • Payment plans and other types of reimbursement available

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